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161. cynosyr..cynoser.. just cynos. - in Player Features and Ideas Discussion [original thread]
It doesn't matter anyway. Pop cyno, carriers jump, carriers pop cynos, chain reaction ensues, "capblob" is on your ass 5-10 seconds later than it would be otherwise. ---
- by Nuts Nougat - at 2010.10.05 11:38:00
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162. Why do people still play EVE? Isn't your sandbox full of dog poop..? - in EVE General Discussion [original thread]
Poophawks. Big, dirty poophawks. They're coming Kuolematon. They're flying in low. They're swooping down, pooping on people, and dragging them off to the big poop nest. But yeah, I still play this game because even though eve blows, it blows less...
- by Nuts Nougat - at 2010.10.05 10:56:00
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163. Learning skills: the end is near, at last! - in EVE General Discussion [original thread]
Learning skills can be removed, but only if everyone's attributes stay as they are currently. I am only saying this because I trained all learnings to 5. ---
- by Nuts Nougat - at 2010.10.05 10:44:00
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164. Enemies using Local Chat in a mining system. A becomming curse. - in EVE General Discussion [original thread]
Originally by: Dark Pony It is obvious we need a compromise here. If missioners / miners / explorers PROMISE us to close their local channel windows in lowsec and 0.0, we promise them not to cloak with our lethal, unbeatable covops star-de...
- by Nuts Nougat - at 2010.10.05 10:23:00
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165. Thermite ammo - the DOT - in Player Features and Ideas Discussion [original thread]
Edited by: Nuts Nougat on 05/10/2010 09:57:28 http://www.youtube.com/watch?v=HtvIYRrgZ04 Edit: Link fail ---
- by Nuts Nougat - at 2010.10.05 09:56:00
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166. [Proposal] RSA authentication (help us protect our accounts) - in Assembly Hall [original thread]
Passwordless login a la SSH please. ---
- by Nuts Nougat - at 2010.10.05 09:49:00
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167. Warning on Player CocaColaMiner - in Crime and Punishment [original thread]
Originally by: Velocity Prime Originally by: Slanith What you think PK started with Runescape? PK goes back as far as I can remember when I started playing MMO's back with UO. It even looks like Eve took from that with the Red name...
- by Nuts Nougat - at 2010.10.04 15:21:00
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168. AFK Cloakies - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever Edited by: darius mclever on 04/10/2010 14:51:39 nuts: how do you like this one?:) Quote: [Stiletto, probemeifyoucan] LADAR Backup Array II Damage Control II Nanofiber Internal Structure II 1MN Mi...
- by Nuts Nougat - at 2010.10.04 15:12:00
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169. AFK Cloakies - in Player Features and Ideas Discussion [original thread]
Edited by: Nuts Nougat on 04/10/2010 14:09:21 Since noone read my post, i'll put this here, and hope they read this. Avoiding scan probes. Nerfing cloaks will do absolutely nothing to counter afk griefing. Originally by: Caldari Citiz...
- by Nuts Nougat - at 2010.10.04 14:07:00
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170. [Proposal] Account Linking - in Assembly Hall [original thread]
Also add the ability to pay for all accounts at the same time. ---
- by Nuts Nougat - at 2010.10.04 12:24:00
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171. AFK Cloakies - in Player Features and Ideas Discussion [original thread]
Edited by: Nuts Nougat on 04/10/2010 12:06:36 Originally by: Chainsaw Plankton Originally by: Vladimir Norkoff FFS. Would you wussies whining about cloakers man the f#$% up already? The problem isn't afk cloakers. The problem i...
- by Nuts Nougat - at 2010.10.04 12:05:00
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172. AFK Cloakies - in Player Features and Ideas Discussion [original thread]
Ok, F&I bears, here's the deal: 1. Introduce something that uncloaks people: Gatecamps become impossible to break with cloaky ships... This annihilates them from the game pretty much, as this is one of the only things they're still good at. This ...
- by Nuts Nougat - at 2010.10.04 11:56:00
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173. [Proposal] Ships Crews + food - in Assembly Hall [original thread]
Originally by: Ogogov You could take it a step further and give the ship itself some kind of experience mechanic.. IE the more combat the ship and crew sees (and you manage to keep it alive), the more effectively it does certain things. ...
- by Nuts Nougat - at 2010.10.04 11:05:00
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174. [Proposal] - Alliance Linking - in Assembly Hall [original thread]
Edited by: Nuts Nougat on 04/10/2010 10:48:23 Originally by: Marexlovox Edited by: Marexlovox on 04/10/2010 09:19:46 Actually you can link alliance's into windows. Goto People and Places (1), goto search engine (2), type in the all...
- by Nuts Nougat - at 2010.10.04 10:46:00
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175. Changes to the menus - in Test Server Feedback [original thread]
Originally by: Mister Swift Customizable menu order (Client side Edit/Author mode) sounds like a great idea, but unfortunately also sounds a great deal harder (and more likely to break things) than simply swapping around existing menu item...
- by Nuts Nougat - at 2010.10.04 09:34:00
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176. Anti Cloak - in Assembly Hall [original thread]
There's only one ship in the game that has a chance of tackling you when it uncloaks if you're aligned (like you should be), and that's a stealth bomber. That said, a stealth bomber's life expectancy against pretty much any ship in the game at ta...
- by Nuts Nougat - at 2010.10.04 08:04:00
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177. Jump Freighter Emergency Jump - in Player Features and Ideas Discussion [original thread]
Actually, after jumping your ship is invulnerable, same as when undocking. Therefore there is no way you could ever lose a JF. ---
- by Nuts Nougat - at 2010.10.04 07:39:00
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178. [Idea] Advertising space in Incarna - in Assembly Hall [original thread]
Originally by: Sepheir Sepheron I would like to see bounty hunter ads, not to mention a better bounty system like Jesus how long is this gonna take? Very this. ---
- by Nuts Nougat - at 2010.10.01 17:13:00
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179. Plex for skill training, a different take - in Player Features and Ideas Discussion [original thread]
Because it's basically 2 days of SP per month for 300mil($15). It's a really bad bargain, and only the richest would use it often. I still dunno if I'm for this though, char bazaar is already there... ---
- by Nuts Nougat - at 2010.10.01 17:10:00
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180. I propose higher level rats in high sec. - in Player Features and Ideas Discussion [original thread]
You see, the rats themselves (even the higher ones) are pathetic. I'm pretty sure a hulk's drones can rip apart a cruiser spawn, and 2 hulks will easily handle battlecruisers too. That's why they need higher dps to actually be considered a threat....
- by Nuts Nougat - at 2010.10.01 17:05:00
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